Augmented Reality Artist Daniel Leighton – Interview

Interviewed in Los Angeles in the fall of 2015, multimedia artist Daniel Leighton discusses his augmented reality exhibition “Permission to Enter” at the 825 Gallery on La Cienega in West Hollywood.

Interviewed (and produced) by Keram Malicki-Sanchez for the FIVARS (Festival of International Virtual and Augmented Reality Stories)

Sound recording by Josh Miles Joudrie.

This short film debuted at the VRTO (Virtual Reality, Toronto Meetup) January 14th, 2016.

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Veejays com | Art | Virtual Bedrooms, Van Gogh in virtual reality

With this Virtual Reality app you can almost literally enter the paintings Edvard Munch and Vincent van Gogh made of their bedrooms. All you need is your smartphone and a “Google Cardboard” Viewer! This app was commissioned by the Van Gogh Museum in Amsterdam as a contribution to Museum Night 2015. It was the first time ever a Museum Exhibited classical paintings in VR.

More on this project: (PDF, in Dutch)
Download in Google Play and App Store: (mobile only, Cardboard needed)

Commisioned by: & Van Gogh Museum Amsterdam
Contributors : Hidde Kross, Ester ten Dam, Frank van Vugt, Hunter Bussemaker, Ivo Mulder, RMFKmusic – Soundtrack at exhibition and in this video, and the wonderful staff of the Van Gogh Museum

Special thanks to Shosho. YouTube Kanaal:

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Versions: The Creative Landscape of Virtual Reality

Co-presented by NEW INC, the New Museum’s incubator for art, design, and technology, and Kill Screen, a video game arts and culture company, Versions is a new conference on creative practice and virtual reality (VR) that will explore VR as an emerging medium. Though VR has existed in some form since the 1960s and in the realm of science fiction for much longer, 2016 promises to be a breakthrough year for this technology, which will feature high-profile product launches and major releases in VR games and film. Conversations will span VR’s proclaimed status as an “empathy machine” to how it is being leveraged by journalists and the military; address urgent questions regarding emerging standards around ethics and practice; consider the technology’s relationship to the brain and its neurological and psychological effects; and examine how creative practitioners are exploiting the format’s opportunities for embodiment and immersion.

↓ More info and sources below ↓
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Kill Screen is a videogame arts and culture company that wants to inspire a life well-played.

Based in Brooklyn and Los Angeles, Kill Screen creates editorial through a website and a magazine as well as organizes events such as the groundbreaking Arcade at the Museum of Modern Art and the Kill Screen Festival which Mashable called “the TED of videogames.” The New Yorker called Kill Screen “the McSweeney’s of interactive media” and TIME said the writing was so “polished that they might help convince doubters that games are worth taking seriously.”

As a content strategy and development partner, Kill Screen works with brands like Intel, GE, PBS, and eBay to help them unlock the power of play.


NEW INC is the first museum-led incubator and a hotbed for cultural innovation. Extending the New Museum’s mission of supporting “New Art, New Ideas,” NEW INC brings together a cohort of one hundred creative practitioners working across disciplines to examine and invent the future through applied art and design thinking. VR is a major focus at NEW INC.

NEW INC is made possible by a generous grant from Goldman Sachs Gives, at the recommendation of David B. Heller & Hermine Riegerl Heller.

Artist Dustin Yellin’s New Virtual Reality Tool Is Changing Art | VANITY FAIR

Red Hook artist Dustin Yellin is working with Google’s version of an Etch-a-Sketch 12.0.

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Artist Dustin Yellin’s New Virtual Reality Tool Is Changing Art | VANITY FAIR

Featuring: Dustin Yellin

Tilt Brush by Google Uses Virtual Reality Tech for 3D Art

The Tilt Brush by Google is set to revolutionize the art and design industries by utilizing the latest 3D imaging and virtual reality technology.

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