Virtual reality helps surgeons train

(3 Oct 2015) LEAD IN:
High-tech developers in Canada are creating interactive virtual spaces that are helping surgeons train.
The technology allows people to move around and see their own bodies in a virtual reality.
At a high-tech studio in Surrey, British Columbia, Dr. Keerit Tauh is brushing up on his surgical skills.
He’s testing an application that could soon be used to prepare teams at his hospital to conduct complicated operations.
Tauh holds a PlayStation move controller that connects his real hands to a virtual reality version of his hands in an operating theatre.
The technology does this by tracking his hands as they move.
It uses low latency – the amount of time delay between what he does with the controller and what he sees through the headset.
This means his hands in real life match the hands’ position and speed in the virtual space.
“It was very very realistic,” says Dr. Tauh, who is a resident at Surrey Memorial Hospital.
“The depth with your hands and the instrumentation with your hands actually felt quite natural. The distance when I moved my hand felt like when I move my hand in real life, which was really neat and intriguing. You did get a fairly realistic idea in terms of your depth perception as well in terms of where to place instruments, what kind of depth the patient is away from you. It’s very cool.”
Conquer Mobile began designing the technology in 2013. It’s known as PeriopSim VR.
Conquer Mobile collaborated with researchers and technicians at Vancouver’s Emily Carr University of Art and Design and a host of local tech companies including Wavesine and the Sawmill to come up with the innovation.
Called ‘Vroaming’, it allows people to move through physical spaces while being immersed in virtual spaces.
The developers say that full body motion capturing allows people using the technology to see their own bodies in the virtual spaces.
They say the fact that the technology is wireless and lighter and faster than other virtual reality technology, gives users an increasingly detailed experience, which comes close to recreating reality.
Technological advances now allow people to use virtual reality by moving around freely and interacting without being connected to any devices by cables.
Up until now, cables were needed to make virtual reality headsets fast enough so users wouldn’t experience motion sickness.
VRCade has built a comparable un-tethered experiencee for virtual reality gaming.
Currently the non-cabled VR headset available to consumers today is known as GearVR.
For the time being, it doesn’t have a built-in position tracking system. Gear VR’s 3D chip isn’t powerful enough to operate PeriopSim.
In order to experience virtual reality, Tauh wears a wireless Nomad headset designed by David Clement, CEO of tech company, Wavesine. He created 25 versions of the headset before developing the current version, according to Conquer Mobile.
Vroaming for surgeons allows doctors to experience what it is like to perform surgery in an operating room while standing in an empty meeting room.
Conquer Mobile hopes to bring PeriopSim VR to medical schools, simulation centres and hospitals. The technology is currently used at several facilities.
Conquer Mobile’s executive chairman Aaron Hilton is using an iPad to create a 3D model of Tauh’s head. The company calls it a selfie scan and it allows the team to bring images it captures into a virtual setting.
“I wanted to set out to save a person’s life through technological innovation and really uplift the human spirit,” explains Hilton. “I had these high ideals, and now to see it actually coming to life, and having real surgeons come in and try it out and go, ‘I get this. This is really useful.’ It’s fantastic.”

You can license this story through AP Archive:
Find out more about AP Archive:

Augmented Reality In Medicine

Augmented and Virtual reality is being used in the medical field and with advances in applications for these devices, the technology will help rehabilitate patients. Rebekah Jorgensen, Directors Guild of America

You can view this video and the full video archive on the Dukascopy TV page:

Смотрите Dukascopy TV на вашем языке:
Miren Dukascopy TV en su idioma:
Schauen Sie Dukascopy TV in Ihrer Sprache:
Regardez la Dukascopy TV dans votre langue:
Veja a TV Dukascopy na sua língua:

“Elliot’s Flyover” 360 Video Experience – Pete’s Dragon

Take a ride on Pete’s Dragon in “Elliot’s Flyover,” a VR & 360 video experience created by WETA Digital in partnership with Nokia, 100% Pure New Zealand & Air New Zealand. Shot on location in New Zealand with a Nokia OZO.

Disney’s Pete’s Dragon opens in theatres in 3D August 12!

A reimagining of Disney’s cherished family film, “Pete’s Dragon” is the adventure of an orphaned boy named Pete and his best friend Elliott, who just so happens to be a dragon. “Pete’s Dragon” stars Bryce Dallas Howard, Oakes Fegley, Wes Bentley, Karl Urban, Oona Laurence and Oscar® winner Robert Redford. The film, which is directed by David Lower, is written by Lowery & Toby Halbrooks based on a story by Seton I. Miller and S.S. Field and produced by Jim Whitaker, p.g.a., with Barrie M. Osborne serving as executive producer.

For years, old wood carver Mr. Meacham (Robert Redford) has delighted local children with his tales of the fierce dragon that resides deep in the woods of the Pacific Northwest. To his daughter, Grace (Bryce Dallas Howard), who works as a forest ranger, these stories are little more than tall tales…until she meets Pete (Oakes Fegley). Pete is a mysterious 10-year-old with no family and no home who claims to live in the woods with a giant, green dragon named Elliott. And from Pete’s descriptions, Elliott seems remarkably similar to the dragon from Mr. Meacham’s stories. With the help of Natalie (Oona Laurence), an 11-year-old girl whose father Jack (Wes Bentley) owns the local lumber mill, Grace sets out to determine where Pete came from, where he belongs, and the truth about this dragon. Disney’s “Pete’s Dragon” opens in U.S. theaters on August 12, 2016.

Site –
Facebook –
Twitter –
Instagram –

Rhomaleosaurus: Back to Life in Virtual Reality #PreviouslyOnEarth

Teleport to the Natural History Museum in London using Google’s virtual reality viewer – Google Cardboard, and YouTube 360.
Narrated by Bettany Hughes

Video featured in the Google Arts & Culture Natural History exhibition available at
Subscribe to the London Natural History Museum YouTube channel
Get the Google Arts & Culture App
Join the conversation #PreviouslyOnEarth

Once there, encounter the prehistoric ‘sea dragon’ Rhomaleosaurus, as it comes back to life before your eyes. A marine reptile which lived 180 million years ago – watch as it roams the gallery. See its muscles, its movement and the texture of its skin, and learn all about how it lived.

Video by Google.