Integrated Engineering Programme at UCL – filmed with a 360 VR camera

Prof. John Mitchell, Vice-Dean (Education) at UCL Engineering talks about ‘how we teach’ with a presentation about the Integrated Engineering Programme (IEP) at a recent UCL UG Open Day.

Filmed using the Faculty’s new 360 camera, you can scroll around the screen if viewing on a desktop, or view through the YouTube App and move your smartphone/tablet around to immerse yourself in the lecture theatre.

VRLA Summer Expo 2016: #VirtualReality’s Impact on #Education, Enterprise and Medicine

VRLA Summer Expo 2016: Virtual Reality’s Impact on Education, Enterprise, and Medicine.

Games and entertainment are natural first wave applications of virtual reality. However, the potential of the medium to profoundly impact our lives on a much grander scale is clearly evident. In this panel, hear from leading virtual reality developers across a variety of professional disciplines as they chart bold courses for VR and redefine how we share educational knowledge, solve problems in business and save lives in health care.

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Shauna Heller
Clay Park VR
Founder

After serving as a Developer Relations Specialist at Oculus, Shauna Heller founded Clay Park, the first VR strategy and advisory agency for institutions, corporations and developers. At Oculus, Shauna managed engagement with non-gaming VR developers across education, enterprise, advertising, music and medicine, amongst others. Her work included spending many hours in VR reviewing content, coaching devs and their clients on best practices and how to ship content on the platform. After exiting Oculus Shauna assumed several Board of Advisor positions with stand-out VR developers. Through Clay Park, Shauna serves as an executive director on initiatives focused on introducing the mediums of 360° video and virtual reality into education and enterprise applications. In addition, she leads executive VR/AR strategy and advisory support for multiple Fortune 200 clients looking to make a meaningful entrance into virtual reality. Prior to joining Oculus, Shauna was an LA-based director of business development for boutique creative tech companies working in AR/VR/AI and content with partners spanning entertainment, advertising, major theme parks and beyond.

Bob Berry
Envelop VR
Founder & CEO

A serial entrepreneur with a proven track record and skill set that spans game and real-time 3D engine design, software and business development, crowdfunding, virtual reality technology, and web and back-end services development, he has been a leader in the software industry for over two decades. Having founded and managed various gaming and game service companies including Uber Entertainment and PlayFab, Envelop VR is his 4th company. A Ph.D candidate at Gifu University in Japan, Bob studied virtual reality in the late 90s, when it was common to end a day of research early because of extreme nausea. “Virtual reality is the technology that’s been 10 years away for 40 years, but it’s now finally here to stay. Our vision at Envelop is to realize the full potential of immersive computing and use it to enrich our lives and the world around us.”

Daniel Gregoire
MatterVR
Co-founder

Dan is co-founder and Director at MatterVR, the VR content studio that developed “FIRST,” the Smithsonian-curated virtual experience of the Wright Brothers’ first flight on Rift and Vive. Along with partner Steve Holtzman, a producer on Fox’s Neil DeGrasse Tyson television series COSMOS, Dan is creating stories for the next 100 years. Prior to MatterVR, Dan founded HALON and served as Previsulisation Supervisor/Director for George Lucas, Steven Spielberg, Michael Mann, Andrew Stanton, Marc Forster and JJ Abrams on movies including Star Wars Episode II and III, War of the Worlds, Indiana Jones 4, Star Trek Into Darkness and World War Z and has directed game trailers for award winning franchises EVOLVE, XCom and Tom Clancy’s The Division. Recently, MatterVR shot “Vanuatu Dreams” a 360 video experience for Morgan Neville’s “A Fighting Chance” documentary for Samsung and available on MilkVR.

Rik Shorten
BioflightVR
Co-founder

Rik is an award winning visual effects director and producer with over 20 years of design and animation experience. He is best known for creating the visually intense forensic CG style for CBS’s hit tv show CSI: Crime Scene Investigation. In 2010 his eight seasons of groundbreaking design work on CSI, which took medically accurate computer graphics to new dimensions, was recognized with an EMMY for Best Visual Effects. Rik continues to push the boundaries on visually compelling content and considers VR and AR the ultimate mediums to ply his tradecraft for good. Along with co-founders, Rik launched the med tech start up BioflightVR in 2014 and is currently partnered with several west and east coast hospitals to develop a platform that will change the way doctors are trained, patients are diagnosed and medicine is delivered around the globe.

#VirtualReality for #Corporate Education

Dan Mannix, a corporate educator talks about his first time experiencing Virtual Reality and its potential in the corporate education world. Watch as he tries out various HTC Vive demo’s, 360 video and reveals some of the potential VR can bring.

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TELKOM #VR 1 #Education 360

Telkom VR – Education future customer 360 qualitative research

This 360 video was created as part of a qualitative research exercise to give C-suite customers insight into their customers of the future. The core objective was to demonstrate how these customers think, what they believe and how they want to interact with brands, now and in the future.

#Stonehenge #VR – An #Educational Trip – Demo – #OculusRift

Un viaje educativo a Stonehenge nos permitirá experimentar y apreciar el verdadero ingenio humano detrás de este monumento prehistórico.
Stonehenge está creado con Unreal Engine 4 y es compatible con Oculus Rift DK2 y para Vive próximamente.

Páginas de Interés: http://www.voyagervr.com/#stonehengevr

– Oculus Rift: https://www.youtube.com/playlist?list=PLc5U8RAJl2Xro45NBzP9gr7Wo3im0srKb

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The Body VR – #VR #Education – #OculusRift

The Body VR es una experiencia de realidad virtual educativa que lleva al usuario al interior del cuerpo humano. Viaja a través del torrente sanguíneo y descubre cómo funcionan las células sanguíneas para difundir el oxígeno por todo el cuerpo. Nos introduciremos en una de miles de millones de células vivas dentro de nuestro cuerpo.

Paginas de Interes: http://thebodyvr.com/ – https://www2.oculus.com/experiences/r…

Oculus Rift: https://www.youtube.com/playlist?list…

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Réalité virtuelle : un outil formidable pour l’école primaire

A l’école Joliot Curie, au Blanc-Mesnil (93), le directeur d’école propose aux élèves de toutes les classes des activités scientifiques, avec un casque de réalité virtuelle. Reportage. Le projet d’école de l’école Joliot Curie au Blanc-Mesnil comprend des activités scientifiques explique le directeur de l’établissement -qui compte 14  classes-, Guillaume Deniau. En début d’année, les enseignants …